Entry Fee


Clothing and equipment

  1. Competitors must be dressed in suitable attire that is almost entirely white and this applies from the point at which the player enters the championship premises.
  2. White does not include off white or cream.
  3. There should be no solid mass or panel of colouring. A single trim of colour around the neckline and around the cuff of the sleeve is acceptable but must be no wider than one centimetre (10mm).
  4. Colour contained within patterns will be measured as if it is a solid mass of colour and should be within the one centimetre (10mm) guide. Logos formed by variations of material or patterns are not acceptable.
  5. The back of a shirt, dress, tracksuit top or sweater must be totally white.
  6. Shorts, skirts and tracksuit bottoms must be totally white except for a single trim of colour down the outside seam no wider than one centimetre (10mm).
  7. Caps, headbands, bandanas, wristbands and socks must be totally white except for a single trim of colour no wider than one centimetre (10mm).
  8. Shoes must be almost entirely white, including the soles. Large manufacturers’ logos are not encouraged.
  9. Any undergarments that either are or can be visible during play (including due to perspiration) must also be completely white except for a single trim of colour no wider than one centimetre (10mm). In addition, common standards of decency are required at all times.
  10. Medical supports and equipment should be white if possible but may be coloured if absolutely necessary.



Players toss a coin to decide who plays first – it is advantageous to play second. After the first “end”, the winner of the previous end plays first. Should the previous end have resulted in no score, the player who went first previously goes second.

Players slide their four weights alternately attempting to get them as near as possible to the end of the board without falling off. If a weight does not completely pass over the foul line, that weight is immediately removed from play. It is normal for a player to deliberately knock already played weights in such a way that opponents weights might fall out of play while the player’s weights cannon into an advantageous position.

Once all weights have been pushed down the table, the player whose weight is nearest the far end of the board wins that “end” and scores points. The other player scores no points. In order to score, a weight must:

Any such weight that is overhanging the far edge scores four points. It is possible to confirm that a weight is overhanging by passing the flat face of another weight across the rear edge – if the weight in question moves, it was overhanging. Any other qualifying weight that lands in the first second or third areas scores 1, 2 or 3 points respectively. A weight that lands on or touching a line counts as being in the lower scoring area. If no weights are in scoring positions then no points are scored.

The player who scores 11 points first wins.


Table Tennis

The player who scores 21 points first wins.  Points are added onto the players cumulative quadrathalawn total.

A point is scored after each ball is put into play (not just when the server wins the point as in volleyball).

The edges of the table are part of the legal table surface, but not the sides.

Flow of the Match
Each player serves two points in a row and then switch server.

Legal Service
The ball must rest on an open hand palm. Then it must be tossed up at least 6 inches and struck so the ball first bounces on the server’s side and then the opponent’s side.

If the serve is legal except that it touches the net, it is called a let serve. Let serves are not scored and are reserved.






Order of Play